Documentation Index
Fetch the complete documentation index at: https://docs.oxd.sh/llms.txt
Use this file to discover all available pages before exploring further.
Supported platforms
| Platform | Architecture | Shared Library | Static Library |
|---|---|---|---|
| Linux (glibc) | x86_64 | liboxaccel.so | liboxaccel.a |
| Linux (glibc) | aarch64 | liboxaccel.so | liboxaccel.a |
| Linux (musl) | x86_64 | — | liboxaccel.a |
| Linux (musl) | aarch64 | — | liboxaccel.a |
| macOS | Universal (x86_64 + aarch64) | liboxaccel.dylib | liboxaccel.a |
| Windows | x86_64 | oxaccel.dll + oxaccel.dll.lib | oxaccel.lib |
| Android | arm64-v8a, armeabi-v7a, x86, x86_64 | liboxaccel.so | — |
| iOS | arm64 | — | liboxaccel.a |
macOS artifacts are universal binaries — a single file containing both Intel and Apple Silicon code. No need to select an architecture at build time.
Linking
Shared library (recommended)
Shipliboxaccel.so / .dylib / .dll alongside your application. Smaller binary, updatable independently.
Static library
Links the SDK directly into your binary. Larger binary, no runtime dependency.Artifact integrity
Every release includesSHA256SUMS. Verify before linking:
System requirements
| Requirement | Minimum |
|---|---|
| Linux kernel | 5.4+ |
| macOS | 12.0+ (Monterey) |
| Windows | 10 version 1903+ |
| glibc (Linux) | 2.31+ |
Game engine integration
Unity
Placeoxaccel.dll (Windows) or liboxaccel.dylib (macOS) in Assets/Plugins/. Unity automatically loads native plugins from this directory. Use [DllImport("oxaccel")] in your C# scripts.